Edoardo Mucelli

Product Designer in Copenhagen.

Hi! I'm Edoardo, an interaction designer working on AI products, now as a Product Designer at Alice. I'm a practical person: I look for what works. To get there I explore, try things and prototype early.

Three cities, three materials, a scribble between each

  1. Florence

    Industrial design

    University of Florence. I would love to show you those years, but they do not fit on a screen: objects, spaces and physical interaction, models made by hand, and the methods for making things, from the first sketch to the workshop bench. It is where I learned to be practical, and it left me with permanent grease stains and a habit: I test a thing in my hands before I trust it.

  2. Milan

    Interaction design

    Politecnico di Milano, studying and working, and the material went electric: circuits and electronics, VR scenes in Unity, interfaces, work for exhibitions, and a week of interaction design with EPFL and ECAL Lab. I said yes to almost every sector, from public services in university studio projects to early interaction concepts for Ray-Ban Meta glasses, in an NDA workshop through Politecnico for EssilorLuxottica and Meta.

    Physical and spatial interaction: installations and surfaces that answer back.
    On screen: apps, kiosks and interactive systems.
  3. Copenhagen

    Product design

    1. 2024

      A semester on UX for AI at the IT University of Copenhagen, the reason I came north, and came back for good in 2025.

    2. Since 2025

      Product design in a small team building an AI study platform for more than 100,000 students. I work on most of what a student meets, from the research behind a feature to how it moves on screen, with a share of the product management.

    3. Now

      September 2025 to present · alice.tech

      My role at Alice

    Happy to walk you through the released app, and the decisions behind it, in a conversation.

  1. Joining the dots

    My path was never a straight line; the pieces joined up later. I studied cinema and helped with communication across media, storytelling above all. Between Milan and Copenhagen I freelanced in web and UX design, with some animation too, on projects with companies. Research stays a side interest.

  2. Prototyping in any material

    Code on fake data, a scene in Unity, a breadboard: the question picks the material, not the habit.

  3. Tuning the small things

    In AI products the small things decide whether people rely on the system: when it speaks, when it waits, what it shows. The part I like most.

  4. Working with a second pair of hands

    AI is in most of my working day: extra hands, not a second head.

Currently

Product Designer at Alice

My role

Alice is a Y Combinator company. Day to day I work on product decisions there, across the whole flow and experience of what we build.

Finding out

Making

Deciding