Interaction Designer in Copenhagen.

Hi! I'm Edoardo. I see problems as interactions to create or improve, between people and the products they use. That took me deep into UX design and into building the product itself, always with the person using it in mind. I'm a practical person: I look for what works, and I prototype early.

Today I'm a Product Designer at Alice, on AI products: I take each feature from the first question to the day it reaches students.

My path so far

  1. The journey, detours included, is part of the process

    My path was never a straight line, and I made each piece useful. I studied cinema and helped with communication across media, so storytelling and an eye for motion came with me. Between Milan and Copenhagen I freelanced in web and UX design, with some animation, on projects with companies. Research stays a side interest I keep close.

  2. Prototyping in any material

    Code on fake data, a scene in Unity, a breadboard: the question picks the material, not the habit. So I can test an idea early, in whatever form answers it fastest.

  3. Tuning the small things

    In AI products the small things decide whether people rely on the system: when it speaks, when it waits, what it shows. That eye for timing, states and motion is the part of the job I like most.

  4. Working with a second pair of hands

    AI is in most of my working day: extra hands, not a second head. It lets me take a design all the way to a working build, while the decisions stay mine.

Currently working

Product Designer at Alice

My role

Alice is a Y Combinator company. Day to day I work on product decisions there, across the whole flow and experience of what we build.

Eight things I do

Finding out

Making

Deciding