Interaction Designer in Copenhagen.

Hi! I'm Edoardo. I see interactions as the answer to problems between people and the products they use. That took me deep into UX design and fully into building products, with the person (or being) using them always in mind. I'm a practical person: I look for what works, and I prototype early, in whichever form is most useful.

Today I'm a Product Designer at Alice, on AI products: I take features from the first question to the day they reach students.

My path so far

  1. The journey, detours included, is part of the process

    I was lucky with my detours: each one left a side skill I now use every day. Studying film directing gave me communication, and above all storytelling and motion. In Milan, alongside university, I worked as a web and UX designer: more animation, and the reality of shipping a product with real companies and stakeholders. Through all of it, research stayed: a method I carry everywhere.

  2. Prototyping in any material

    Code on fake data, a scene in Unity, a breadboard: the question picks the material, not the habit. So I can test an idea early, in whatever form answers it fastest (talking to an AI included).

  3. Tuning the small things

    In every product, AI-infused ones included, the small things decide whether people rely on it: when it speaks, when it waits, what it shows. I care about timing, states and motion, and about how each thing is said, from a colour to a line of text, for the person in front of it.

  4. Working with a second pair of hands

    AI is in most of my working day as a constant assistant: it helps me learn new tools faster, get through work that used to take much longer, and spend more time on the actual design. It is a running experiment: every day I find a better way to use it, and to work.

Currently working

Product Designer at Alice

My role

Backed by Y Combinator. I work on product decisions across the whole flow and experience of what we build, for a better way to study.

Eight things I do

Finding out

Making

Deciding