
Hi! This is my website, made with love for people interested on me. Scrolling down there's my quick story but if you are here for direct information, the buttons below will guide you to my Resume and full case studies.
I am Edoardo Mucelli an Interaction Designer curious about relationships and reactions between humans, objects, nature (even artificial entities).
Connecting the dots between different disciplines is the key to better design and the reason why I plan on being a generalist on my career as much as I can.
At heart, I consider myself a builder. I like to figure out how things work and make the best out of them.

Formed as Industrial + Interaction Designer, I designed everything from bike frames to VR experiences and digital interfaces. Trained in Florence, Milan and Copenhagen with permanent grease stains from tinkering prototypes.
I work where human and machine intelligence meet, designing interfaces that allow both to coexist, adapt, and incrementally improve together. No grand revolutions, just daily interactions where technology respects human rhythms as much as humans learn its language.
I've gone deep in every phase: from user research and product discovery to testing complex interfaces. Shadowing real users, running interviews, then turning those insights into working systems. Built UI systems in Figma, prototyped interactions through in Unity VR, and yes, even wrestled Arduino into submission when needed with a bit of vibecoding and GenAI to boost my process.
My goal is to explore interactions where humans and technology co-adapt. From prototyping AR interfaces to designing AI dialogues that feel less like commands, more like collaboration. My cross-disciplinary approach bridges theory and practice: currently researching natural interaction models for automotive contexts, while crafting data visualizations and prototypes that treat user and system as equal partners in the exchange.
Between finishing my MSc thesis on Natural Interaction in automotive AI and prepping for publication, I'm actively exploring creative and research roles where I can apply my experience to real design challenges.
A special thanks to those I've collaborated with and mentors who've guided me along the way. Your perspectives have shaped how I see design.
You’ve probably noticed this site is a bit of a mix. I wanted to test the waters and see how I’d do (since vibe coding is everywhere anyway, why not embrace it?)
Figma for concept
Firebase Studio as IDE
DeepSeek as debug buddy
GSAP for custom SVG animations
Pixie.haus AI for the amazing character
2025 Edoardo Mucelli. All rights reserved.